When Mass Effect 3 was released a year ago, it was known that the game would be expanded by the arrival of extra missions via DLC (downloadable content). Because the game's (highly controversial) ending made any more missions set after the game nonsensical, these DLC episodes take place earlier during the game's timeframe, and can be accessed via the save the game automatically generates when you finish it (to just before the assault on the Cerberus base).
The first of the two story-driven DLCs to appear so far is Leviathan. This episode picks up on a dangling plot thread from Mass Effect 2, where it was revealed that a Reaper named the Leviathan of Dis had been destroyed by an unknown force of tremendous power. In the DLC Commander Shepard is contacted by a scientist who has discovered what killed Leviathan, but is killed himself before he can impart that knowledge. Shepard has to follow the scientist's trail of research to discover the location of Leviathan's killer, and whether it can be employed to help in the war against the Reapers.
Gameplay-wise, Leviathan is split into two distinct sections. The first section is set in the scientist's lab and sees Shepard investigating artifacts and computer logs to piece together a fuller picture of what happened. Several excursions via the Normandy to alien planets follow, with traditional combat missions (and one creepy mission dealing with a base full of indoctrinated scientists) leading to the discovery of more clues. The DLC concludes with an underwater showdown between Shepard and Leviathan's enemy, which is a bit cheesy and mainly seems to serve as a bit of retconned foreshadowing for the end of Mass Effect 3 proper (and as such may be enjoyed more by people playing through the game for the first time with all the DLC pre-installed).
Leviathan is, from a gameplay perspective, lightweight but from a lore and story POV, a bit more interesting than expected. There's some major backstory revelations about the Reapers and some very good character-building for EDI, who gets to play a big role in the investigation sections.
The more eagerly-awaited of the two DLCs was Omega, which picks up on another plot thread left dangling from Mass Effect 3 proper. In that game it was revealed that Cerberus had taken control of Omega, the 'hive of scum and villainy' that you spent some time on in Mass Effect 2. Omega's crimelord boss, Aria T'Loak, was unimpressed by this move and spent most of Mass Effect 3 trying to build up a coalition of forces to retake Omega. In the DLC she succeeds, and employs Shepard (and just Shepard; none of the rest of the Normandy crew can take part) to help out.
Omega is a long series of combat missions, undertaken with Aria T'Loak and a new character called Nyreen Kandros, the first female turian encountered in the series. The absence of most of the regular Mass Effect cast and the inability to choose your own squad for the combat missions is grating, but the game is able to turn this to its advantage by focusing on the characters of Aria and Nyreen and developing a complex backstory between them. The DLC is interesting in that it's one of the few chunks of the Mass Effect universe where Shepard is more of an observer of events rather than the crucible around which they revolve, and is more interesting for that. The DLC also features a better-than-average villain in the form of General Petrovsky, a Cerberus officer who is unusually sensible and logical for a bad guy. Arguably the DLC's real triumph is in allowing Aria (one of the most unrepentantly amoral characters in the whole series) to soften a little under Shepard's influence without destroying the character, and doing so through some via good characterisation related to the new character of Nyreen. It's a subtle element that's rather under-developed given the combat-oriented nature of the DLC, but one that gives the episode more depth that it first appears.
Both DLCs (***½ each) are playable, fun and feature some lore and background revelations that enhance the enjoyment of the Mass Effect universe. However, they are also rather short (2-3 hours each) and the degree to which players smarting from the mishandling of the ending of Mass Effect 3 proper will want to play them is debatable. They are available now on the X-Box 360, PlayStation 3 and PC.
Showing posts with label bioware. Show all posts
Showing posts with label bioware. Show all posts
Saturday, 2 February 2013
Friday, 30 November 2012
DRAGON AGE III will be a next-gen title
It's been claimed that Dragon Age III has been upgraded from a PS3/X-Box 360 title and will instead launch on the next-generation versions of both consoles. A date of (financial year) 2014 is given, tentatively giving credence to reports that the new consoles will launch before the end of 2013 and Dragon Age III may be a launch title for them.
Not entirely surprising news, especially given the rumours that BioWare may make Dragon Age III much more open and freeform than any of their previous titles (and more like Bethesda's RPGs).
Not entirely surprising news, especially given the rumours that BioWare may make Dragon Age III much more open and freeform than any of their previous titles (and more like Bethesda's RPGs).
Tuesday, 18 September 2012
BioWare confirm a new MASS EFFECT game and a new IP
The co-founders of BioWare, Greg Zeschuk and Ray Muzyka, today announced that they are retiring from the company they set up almost twenty years ago. Whilst that in itself has sparked a storm of debate online about why they are leaving - some fans citing the arguably declining quality of their games since BioWare was taken over by Electronic Arts - even more interesting is a statement by Aaryn Flynn, the head of the company's Edmonton and Montreal studios.
Flynn, in a clearly calming-the-waters move, reveals that BioWare are currently actively developing three projects. One of these is the recently-confirmed Dragon Age III: Inquisition, which looks set to launch in late 2013.
Secondly, he confirms that the Mass Effect team is, as expected, working on the long-awaited Omega DLC, which will round off the trilogy's last remaining major unfinished storyline. However, he also unexpectedly confirmed that the team is also starting work on a new, full game set in that universe. Based on previous tidbits, it appears that this new game might be a prequel set centuries or even millennia before the existing trilogy. If true, this will fascinatingly open up the possibility of a game featuring no human characters at all (as the trilogy is itself set only thirty years after humans make contact with the Citadel races).
Finally, he also reveals that BioWare are developing a whole new IP and ficitional universe, based on all-new tech. I'd wager that this game is probably in the earliest stages of development and may be aimed at the next generation of consoles.
Flynn, in a clearly calming-the-waters move, reveals that BioWare are currently actively developing three projects. One of these is the recently-confirmed Dragon Age III: Inquisition, which looks set to launch in late 2013.
Secondly, he confirms that the Mass Effect team is, as expected, working on the long-awaited Omega DLC, which will round off the trilogy's last remaining major unfinished storyline. However, he also unexpectedly confirmed that the team is also starting work on a new, full game set in that universe. Based on previous tidbits, it appears that this new game might be a prequel set centuries or even millennia before the existing trilogy. If true, this will fascinatingly open up the possibility of a game featuring no human characters at all (as the trilogy is itself set only thirty years after humans make contact with the Citadel races).
Finally, he also reveals that BioWare are developing a whole new IP and ficitional universe, based on all-new tech. I'd wager that this game is probably in the earliest stages of development and may be aimed at the next generation of consoles.
Monday, 20 August 2012
More info about DRAGON AGE III leaked (allegedly)
Dragon Age III may soon be competing for some kind of award for the most information ever revealed about a formally-unannounced game. This time around, the leak comes from a survey BioWare have been conducting of their fans to test out some early ideas they are discussing for the game.
First up is a bare-bones plot summary:
And then a slightly more detailed one:
For possible images related to the art style of the game, check the link.
Finally, a list of potential subtitles for the game. This is intriguing, as BioWare haven't used a subtitle on one of their sequels since Baldur's Gate II: Shadows of Amn, a dozen years ago:
Dragon Age 3: The Breach
Dragon Age 3: Exarch
Dragon Age 3: Inquisition
Dragon Age 3: Inquisitor
Dragon Age 3: Apocrypha
Dragon Age 3: Please Throw Us a Bone on This One, It Will Be Good This Time, Honest
(note: one of these subtitles might not be accurate)
Since this appears to still be in the early stage of development (and the game remains - ludicrously - not formally announced yet by either BioWare or Electronic Arts), some or all of this may have changed by the time the game is finally released. Or it might have been a fake in the first place, of course.
A fanmade logo for the game, nothing official.
First up is a bare-bones plot summary:
"A portal between the worlds unleashes hordes of demons in the land, civil wars rip apart nations and the corruption is limitless. Someone is behind the shadows, drawing the threads which destroy the world. Time has come for the Inquisition.
Take the Inquisitor's cloak and lead the only force able of bringing light into the darkness. Choose the direct method and gather your armies, send spies into the shadows or engage in a political war, make friends and use your connections indirectly: it is up to you how you lead the inquisition. But you'll have to take lead of it from the beginning. Make your player a rogue, warrior or mage and set up your crew from up to ten (!) complex companions to lead them against those who attack you by systematically spying on, revealing and destroying them."
And then a slightly more detailed one:
"The great nation of Orlais, the most powerful empire in Dragon Age, tears itself apart in civil war. The stout men and women of Ferelden struggle to recover and reclaim their nation from the horde of vile Darkspawn that lay waste to its lands a decade ago. The Chantry, the once-unified faith of the Dragon Age world stands divided. The Templar order has broken away, claiming the church has become too lax in policing the dangerous powers of the mages. The Mage circles have rebelled, believing the Templars have become too strict, too zealous in their duties, and too quick to slaughter those who step out of line
The world of Dragon Age is one on the brink of collapse, and when a desperate gathering in the name of peace becomes the epicentre of a magical blast that decimates the Chantry's leadership, it becomes clear that someone or something is manipulating events to drive the world into chaos. From the ashes of that explosion, some new rises: The Inquisition. As the Inquisitor, it falls to you to build up your power and martial your forces, uncover secrets and build connections across the world. You must explore forgotten spaces, uncover ancient mysteries and uproot those who would destroy the fabric of the world."
For possible images related to the art style of the game, check the link.
Finally, a list of potential subtitles for the game. This is intriguing, as BioWare haven't used a subtitle on one of their sequels since Baldur's Gate II: Shadows of Amn, a dozen years ago:
Dragon Age 3: The Breach
Dragon Age 3: Exarch
Dragon Age 3: Inquisition
Dragon Age 3: Inquisitor
Dragon Age 3: Apocrypha
Dragon Age 3: Please Throw Us a Bone on This One, It Will Be Good This Time, Honest
(note: one of these subtitles might not be accurate)
Since this appears to still be in the early stage of development (and the game remains - ludicrously - not formally announced yet by either BioWare or Electronic Arts), some or all of this may have changed by the time the game is finally released. Or it might have been a fake in the first place, of course.
Saturday, 28 July 2012
Release date given for BALDUR'S GATE ENHANCED EDITION
Beamdog have announced that Baldur's Gate: Enhanced Edition will be released on PC, iPad and Mac on 18 September this year, with an Android version to follow a few weeks or months later.
They have also given more details about what the remake will consist of. As well as being made compatible with modern operating systems and graphics resolutions, the game's user interface has been updated, with many of the improvements from Baldur's Gate II ported back to the original game. The cut scenes have been re-rendered and new cut scenes added. There are three new recruitable characters: a Calishite monk, a half-elf wild mage and an half-orc blackguard. There's also a whole new quest, in which you create six new characters and take on a formidable challenge extending across multiple levels of a dungeon. The game features the original music and voices, but also some new music and voice work. The game's expansion, Tales of the Sword Coast, has also been integrated into the original game as well.
Of course, the 'improvements' from the new edition can be, if you wish, safely ignored if you just wish to enjoy the original adventure as BioWare intended back in 1998. Assuming this is successful, an enhanced edition of Baldur's Gate II: Shadows of Amn (incorporating its own expansion, Throne of Bhaal) will follow next year.
They have also given more details about what the remake will consist of. As well as being made compatible with modern operating systems and graphics resolutions, the game's user interface has been updated, with many of the improvements from Baldur's Gate II ported back to the original game. The cut scenes have been re-rendered and new cut scenes added. There are three new recruitable characters: a Calishite monk, a half-elf wild mage and an half-orc blackguard. There's also a whole new quest, in which you create six new characters and take on a formidable challenge extending across multiple levels of a dungeon. The game features the original music and voices, but also some new music and voice work. The game's expansion, Tales of the Sword Coast, has also been integrated into the original game as well.
Of course, the 'improvements' from the new edition can be, if you wish, safely ignored if you just wish to enjoy the original adventure as BioWare intended back in 1998. Assuming this is successful, an enhanced edition of Baldur's Gate II: Shadows of Amn (incorporating its own expansion, Throne of Bhaal) will follow next year.
Subscribe to:
Posts (Atom)




