Sunday, 10 February 2013

The Making of XCOM

Polygon.com have an excellent article here on the making of the recent strategy game (and my top game of 2012) XCOM. Lead designer Jake Solomon and head of Firaxis Sid Meier talk extensively about the game's nine-year development process, the multiple false starts on the project and how it only came together when they brainstormed ideas for a week whilst playing a board game version of the title.



Lots of great stuff there and confirmation at the end that an XCOM sequel is being looked at.

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